(if: (history:) contains "greenish room")[You're back in the green room. The first one. Not the greenish room. The green one. The [[key->small white object]] is still in the corner. Your name is now (set: $name to (either: "Bob", "Susan", "John", "Amare", "Mick", "Coward"))(print: $name).]
(else-if: (history:) contains "painting")[You're back in the green room. The first one. Not the greenish room. The green one. The [[small white object]] is still in the corner.]
(else:)[A green room. Literally, the room is completely green. Bright green, as if it were designed for filming visual effects. There's a [[small white object]] in the corner and [[painting]] on the wall. You also hear a strange {(live: 0.5s)[(either: "creak.", "whir.", "buzz.", "hiss.")]}]
(if: (history:) contains "greenish room")[The key is gone, but there is a [[small slip of paper]].]
(else:)[It's a key. You bend down to pick it up, but it appears to be stuck to the floor. As you bend down, you see a seam on the wall, and you realize there's a small door. [[You push on the door->greenish room]] and crawl through.]
This place is creepy. Also green. But a different kind of green. Something feels off. There is a silver briefcase in the middle of the room. You [[leave->green room]].
(set: $name to (prompt: "Sorry, I never got your name:"))
Hello, $name. Sorry, we were never properly introduced. Welcome to the game. You should know that (random: 2,2000) people have played this game before you. No one has won.
(if: (history:) contains "small slip of paper")[The note is still here.]
(else:)[Someone has left you a note. It reads: "You had your opportunity, $name. You blew it."]
(either: "The room goes dark.", "You hear a high pitched sound, and you realize there is no way to exit this room.", "In the distance, a dog barks. There's nothing else to do in this room. You might be stuck here forever.", "You don't know what else to do, so you go back to the [[green room]].")
The painting is pretty enough, but it's (text-rotate:30)[crooked]. You should [[straighten it->straight painting]]. When you look closer at the frame you also notice that there's a (link-reveal: "button.")[ "Why did you press that button?" You don't know where that [[voice]] came from.]
You also see a clock on the wall that reads (current-time:) and a calendar showing today's date, (current-date:).
You notice a speaker in the ceiling, and you hear some crackling.(mouseout: "crackling")["You shouldn't be here. Go back to the [[green room]]."]
(alert:"Seriously. Get out of here.")
The painting is pretty enough, and it's no longer crooked. When you look closer at the frame you also notice that there's a (link-reveal: "button.")[ "Why did you press that button?" You don't know where that [[voice]] came from.]
You also see a clock on the wall that reads (current-time:) and a calendar showing today's date, (current-date:).